Gamification in the classroom. 
Is it possible to create a learning atmosphere based on gaming as a pedagogical strategy? 
 In the article http://www.scribd.com/doc/97223668/Case-Study-in-Gamification a Math teacher reflects on her challenges and triumphs of bringing gaming into the classroom as a teaching tool. Her belief is that the role of the teacher is to facilitate students in learning experiences. Gamification is an innovation on the rise. I think it is a great way to teach as well as keep students engaged with material while having fun.  
According to the article, you don't have to be a gamer to incorporate gaming in your classroom, all it takes is a little bit of imagination and a lot of time and patience to set up your game.  When using gamification as a learning tool, the options are limitless, and the more creative you are, the more creative the learning outcomes may be.  Gamification allows multiple users to to participate in producing knowledge.
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